Some time ago I wrote about bad UX at Albert Heijn (jul 2010). In short my complaint was that the check out system - on approach - very much emphasized the second step of the check out process. The first and mandatory step in the process is presented very inconspicuously.
Apparently designers at Albert Heijn are aware of this issue but unfortunately they solved it by showing a big red error message if the user accidentally scans his/her bonuskaart before putting the scanner back.
IMO this is the wrong solution for the design problem (being the user has to execute two actions in a specific order). It would be better to change the visual hierarchy of the 'welcome screen' to help users execute the actions in the right order.
Or even better, make it 2 screens; the first saying 'put your scanner back', the second 'scan your card'. I think this would very much reduce confusion and nearly eliminate the need for the big red error meesage.
But the best solution would be to design the system in such a way that the 2 actions don't have to be executed in a specific order. From a user-perspective there is no logical reason why he/she has to put the scanner back before scanning their bonuskaart!
Monday, November 8, 2010
Friday, October 15, 2010
Good UX at BOL
Okay now this is an example of good UX!
Yesterday I complained about the address removal interaction at bol.com by posting a tweet (with a link to my blogpost).
And today already I got a mention from @bol_com, in which they say they understand the problem and will see what they can do about it. Now that is some excellent user experience! They actively approach me and even are willing to try and solve the problem.
Big thumbs up for bol.com!
Yesterday I complained about the address removal interaction at bol.com by posting a tweet (with a link to my blogpost).
And today already I got a mention from @bol_com, in which they say they understand the problem and will see what they can do about it. Now that is some excellent user experience! They actively approach me and even are willing to try and solve the problem.
Big thumbs up for bol.com!
Thursday, October 14, 2010
Bad UX at BOL
Recently I ordered a book at bol.com (Information is beautiful, recommended!). While doing so I thought why don't I change my adress (I moved some time ago). Then I ran into an example of bad design: it was impossible to remove old address directly from my account.
I can see where this is coming from; obviously an account should have at least one address, but unfortunately BOL does not allow me to remove just any address (up until one address is left).
Apparently the first entered address cannot be removed, which is very illogical because this will almost always be an old address. To make it worse; changing my old address into my new one is not allowed because the address already exists.
So to actually remove my old address I had to first remove my new address and then change the old address into the new one (and of course all the steps above to figure this out). Cumbersome interaction!
Tuesday, September 28, 2010
Results Usability Test: Right Click
Here's a quick update on the usability test on right click functionality in Hippo CMS 7.
The results show that roughly 2/3 of the participants would like to see right click functionality in the CMS.
Many participants mentioned that right clicking would be good, but should not be the only way to reach certain actions; right clicking should be additional / redundant interaction.
I would also like to point out that I suspect the participant group to be largely developers, thus real power users. I think actual CMS users will be less technical oriented and thus have a lower 'expectancy' for right clicking in a web interface.
So a premature conclusion from this test is that users tend to be ready for right clicking in a web interface, but that it is still to early to use it as sole interaction pattern.
Note: the test is still running. So if you are a Hippo CMS user, let us know what you think about right mouse clicking in a CMS interface? Please vote on http://usabilla.com/rate/7772163384c9c
Friday, September 24, 2010
Usability test: Right Click Functionality
A call to Hippo CMS7 authors, editors and admins! Please join in on the next usability test. This one is about right click functionality. Use the following URL to start the test:
http://usabilla.com/rate/7772163384c9c
Please don't hesitate to join in and speak up. Your opinion is much appreciated!
Note on Usabilla (the tool used for these tests): Participating is anonymous; It is not possible for me to see who has participated. If you like to get in touch personally, please state your email in a note in the test.
http://usabilla.com/rate/7772163384c9c
Please don't hesitate to join in and speak up. Your opinion is much appreciated!
Note on Usabilla (the tool used for these tests): Participating is anonymous; It is not possible for me to see who has participated. If you like to get in touch personally, please state your email in a note in the test.
Tuesday, September 21, 2010
Design by Fire Café - Design in Open Source
On Monday 20 sep I attended Design by Fire Café, which is an informal gathering for (interaction) designers. Each café features a short, inspiring presentation as food for discussion. Last Monday Bojhan Somers presented "Design in Open Source". Bojhan works at User Intelligence and is UX manager for Drupal.
To start of, Bojhan named some examples of successful open source projects such as Firefox, Ubuntu and Wordpress. Despite these projects having little dedicated designers compared to the amount of developers and users, they are able to create a successful UX. According to Bojhan it is the culture within these projects which is the major success factor in creating good UX.
Side note, some nice examples of gathering / dealing with UX issues from these projects are
Planet Firefox and Ubuntu 100 Paper Cuts.
Next Bojhan went into more detail on Drupal. From a major usability test in 2007 at the University of Minnesota it was clear Drupal needed UX improvement (later on more usability research followed). Drupal's UX team started the UX project to get these UX improvements into version 7. Just to make it clear: Drupal's UX team is not a full time dedicated team, its members are people who have the Drupal design role besides their everyday job. Bojhan mentioned he spent about an hour a day in his UX role. So it was a real challenge for the UX team to change the culture in the community and thus get the UX improvements realized.
To start of, Bojhan named some examples of successful open source projects such as Firefox, Ubuntu and Wordpress. Despite these projects having little dedicated designers compared to the amount of developers and users, they are able to create a successful UX. According to Bojhan it is the culture within these projects which is the major success factor in creating good UX.
Side note, some nice examples of gathering / dealing with UX issues from these projects are
Planet Firefox and Ubuntu 100 Paper Cuts.
Next Bojhan went into more detail on Drupal. From a major usability test in 2007 at the University of Minnesota it was clear Drupal needed UX improvement (later on more usability research followed). Drupal's UX team started the UX project to get these UX improvements into version 7. Just to make it clear: Drupal's UX team is not a full time dedicated team, its members are people who have the Drupal design role besides their everyday job. Bojhan mentioned he spent about an hour a day in his UX role. So it was a real challenge for the UX team to change the culture in the community and thus get the UX improvements realized.
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| UX design challenge |
Here's a summary of their 'lessons learned'.
- Their was a shift of focus in the design; traditionally Drupal focused much on the technically oriented users (site admins). Now they are focusing more on the user group who uses Drupal extensively (authors and editors).
- The UX team formulated core UX principles; these were 4 high level principles which helped to maintain the focus in discussions instead of getting lost in details.
- The UX team introduced an iterative design process which contained "explore", "discuss" and "design" cycles. Designers were encouraged to be as visual as possible (use visuals and mockups) in the discussions to make problems more visible and better discussable. The team also noticed the issue queue was thé tool developers worked with. So they made sure the design discussions took place IN the issue queue.
- Developers needed to learn; developers were used to start coding right away. They had to get used to this new process with its iterations and mock-ups before coding (you know, "Plan to throw one away").
- Designers needed to learn too: designers were used to creating a near-perfect design before 'releasing' it. But this is impossible in the open source world. Designs need to be released early and should be more about showing the line of thought (thus educating other contributors).
- Initially there were concerns that the 'design by committee' process would be slow and result in mediocre solutions. It turned out this was not the case; 'thought leaders' (mostly designers) arose and were the ones making design decisions.
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| Iterative design process |
All in all I think it was a really nice presentation containing valuable lessons which we can learn form at Hippo.
Friday, August 27, 2010
Usability test: Tab Management
A call to Hippo CMS7 authors, editors and admins! Please join in on the next usability test. This one is about Tab management. Use the following URL to start the test:
http://usabilla.com/rate/8190903884c76
Please don't hesitate to join in and speak up. Your opinion is much appreciated!
Note on Usabilla (the tool I'm using for these tests): Participating is anonymous; It is not possible for me to see who has participated. If you like to get in touch personally, please state your email in a note in the test.
http://usabilla.com/rate/8190903884c76
Please don't hesitate to join in and speak up. Your opinion is much appreciated!
Note on Usabilla (the tool I'm using for these tests): Participating is anonymous; It is not possible for me to see who has participated. If you like to get in touch personally, please state your email in a note in the test.
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